Φ
Game Development

The Minting Tool

Put a name in. NUMEN-1 hashes it into a seed, the seed presses the ReL keyboard seven times, the seven words become a game, and the game becomes a cartridge you can download and run. The same name always produces the same bytes — on this machine, on yours, in ten years. Nobody else gets your cartridge, and you can prove it came from your name by deriving it again.

What we actually measured

5,000
names minted
5,000
distinct seeds
0
collisions
200 / 200
minted carts that booted and drew

Five thousand different names produced five thousand different seeds with no collision. Two hundred minted cartridges were loaded into the machine and run for 120 frames each: 200 loaded, 200 were still drawing at the end, 150 had distinct titles. Minting the same name twice produced byte-identical cartridges; edition 1 and edition 2 of the same name produced different ones. The provenance string is readable straight back out of the cartridge bytes.

The honest part

  • This proves derivation, not ownership. Anyone can type your name and get your cartridge. What the hash proves is that these exact bytes came from that exact name. There is no ledger, no registry, no chain, and no way to stop someone copying the file.
  • A 32-bit seed is a 32-bit seed. FNV-1a over the name gives roughly four billion possible cartridges. We measured zero collisions in five thousand names; at around 77,000 names you would expect your first one by the birthday bound. We are not pretending otherwise.
  • The games are small. A minted cartridge is roughly two kilobytes: one player, a few bodies, one hazard, a score. It is a real program on a real machine, not a large game.
  • Nothing is stored. Your name never leaves the tab. There is no database behind this page, which is exactly why it can be deterministic.